Mystera legacy recall tile spawn4/6/2023 This means that there are more Shadow Orbs/ Crimson Hearts to destroy, which drop unique and valuable items. The Dungeon has a greater chance to have all three Dungeon Wall types.For example, there is more wood already grown and more room to plant trees. There are more materials, including ore and wood.This includes terrain features and structures such as Jungle Shrines, Enchanted Sword Shrines, and Floating Islands, as well as a higher chance of generating Pyramids.There are more total chests and pots underground per world.Abandoned Mine Tracks are longer and more common.The surface terrain tends to be more varied and interesting.The evil biome or hallow is less likely to spawn near the Jungle, for the same reason as above.The Celestial Towers will be more spread out, reducing the likelihood of the player's base and NPC homes being overrun.The Underworld is longer, potentially giving more time to defeat the Wall of Flesh.There is a greater chance of having lakes or pools big enough for fishing.Conversely, there is more below-ground space that counts as surface, which can be used for farms of "surface-only" plants like trees or mushrooms.The Wyvern spawn level is higher, making above-ground housing safer at low altitudes.Layer and biome transitions are more gradual.There is more space to build and explore: The world generates, saves, and loads faster.Retrieving liquids such as water and lava with buckets or pumps is quicker and easier.It is easier to find the Jungle Temple.The Corruption/ Crimson/ Hallow is easier to control.Note though that this can be a double-edged sword as simply being above the treetops can trigger them to spawn.Wyverns spawn closer to the ground and are therefore easier to farm.Floating Islands are lower and therefore easier to find.Less digging is required to reach the Underworld.Building skybridges, subways, teleporters, and hellevators is quicker and less costly.Getting to specific locations like the Dungeon, Jungle and Oceans requires less walking.Players may find that creating many small worlds may be more efficient than creating large worlds due to the amount of memory needed.Įverything is closer and quicker to reach: ↑ Extra Underground Desert Cabins are additional cabins generated along the regular cabins that get converted in the Underground Desert.Ībandoned Mine Tracks Abandoned Mine Tracks Track lengthĭifferent world sizes may be better suited for different purposes.The ranges listed are based on chance factors during generation and not on observed data. Additionally, some smaller structures can be overwritten by other structures, or be blocked by other nearby structures. Although unlikely, some large structures and biomes can be skipped if no proper placement is found. ![]() The values listed below are the theoretical maximums and not a guaranteed count. World size has a notable impact on how many of a certain structure may be generated in the world. A "expanded" world is the equivalent of a "small" world.ĭimensions of the different map sizes are as follows: (one tile = two feet) The worlds are smaller due to less memory. On the Nintendo 3DS version, the player can select either "normal" or "expanded". Upon creation, on the Desktop version, Console version, Old-gen console version, Mobile version, Nintendo Switch version, and tModLoader version, the player can select either "small", "medium", or "large" for the size of the world to generate. World size refers to the size of a Terraria world.
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